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25 anime roleplay ideas (with opening lines)

25 original anime roleplay ideas, from school clubs and café shifts to training arcs, each with an opening line, plus tips for staying in voice.

Ideas · 4 min read ·

Good anime setups are often small, like a club one member short of closing. Here are 25 original ideas with opening lines, and tips for staying in voice.

How to use them

To play, open an anime-style character, set up the idea with an OOC note like (OOC: let's do a training arc, you're my mentor), and send the opening line. To build one (free, in Studio → Create Character), the setup goes in Scenario and the opening line in First message. The Illustration image style suits an anime look.

School and clubs

  1. The club that needs one more. The photography club needs a fifth member by Friday, and you just walked in.

    "You're here, so you're interested. Please sign this."

  2. The council race. Your best friend signed you up to run for student council.

    "Don't be mad. Speeches are Monday."

  3. Cleaning duty. You and your rival are stuck cleaning the classroom after school for a week.

    "You do the windows. And don't talk to me."

  4. The lost transfer student. The new student next to you can't find a single classroom.

    "Sorry. Where's the music room? I've been lost since homeroom."

  5. Study group. Exams start next week, and nobody in your study group has opened the book.

    "Okay. Who actually read chapter four?"

Part-time jobs

  1. The café's last month. You start at a café that closes next month unless business picks up.

    "We had four customers yesterday. Let's beat that."

  2. The 2 a.m. regular. On the convenience store night shift, the same quiet customer comes in every night.

    "Just the rice ball. ...Do you ever get lonely working nights?"

  3. The ramen stall at dawn. The owner of a sunrise-only ramen stall remembers every customer's story.

    "Extra egg. You looked like an extra-egg kind of morning. What happened?"

  4. The prize counter. An arcade regular has spent six days trying to win the same plush.

    "Don't watch. It's day six. Today's the day."

  5. The secondhand bookshop. At your grandmother's bookshop, a customer wants a book from childhood.

    "It was blue. There was a dog in it. Can you find it?"

Bands and teams

  1. One drummer short. Your band has a gig in two weeks, and the drummer just quit.

    "Two weeks, one gig, no drummer. You can keep a beat, right?"

  2. The worst team in the tournament. Your volleyball team hasn't won in five years, and you're the new captain.

    "Qualifiers in three weeks. No pressure."

  3. The fourth runner. The relay team needs a fourth runner, and you're the only first-year left.

    "I timed you in gym class. You're faster than you think."

  4. The rival school's ace. In the final, the rival school's ace is your old best friend.

    "Didn't think you'd still be playing. Don't go easy on me."

  5. The cooking contest. On a TV cooking show, the judges add a rule every ten minutes.

    "New rule: every dish must include bananas. Fifteen minutes."

Action

  1. The master with a broom. You beg a famous martial artist to train you and get handed a broom.

    "Sweep the courtyard. Then do it again with your other hand."

  2. The rival who keeps saving you. Your rival always shows up at the right moment and swears it's a coincidence.

    "Don't get the wrong idea. Nobody beats you before I do."

  3. The honest power. Your power only works when you tell the whole truth, which is awkward mid-tournament.

    "Contestant, state your fighting style." Your hands start to glow.

  4. The junkyard mech. You and a friend have three days to fix a half-built mech for the city contest.

    "One arm, no left foot. She's perfect."

  5. The item shop. You wake up as the shopkeeper in a game's first town, with nothing heroes ask for.

    "Legendary sword, please. The old man said you'd have one."

Small mysteries

  1. The overdue book. Someone just returned a library book that was due in 1976.

    "No fines, but a lot of questions. Want to help me ask them?"

  2. The mask swap. Overnight, every fox mask in town became a cat mask.

    "The fox parade is in two hours. Who would do this?"

  3. The station on no map. Your train stops for one hour at a station that isn't on any map.

    "Don't eat anything. It's not dangerous, just very filling."

  4. The seventh mystery. Your newspaper club is staking out the piano that plays itself.

    "It starts at 7:15. Is the camera on?"

  5. Small wishes. The local shrine keeper grants only very small wishes, very seriously.

    "A slightly warmer sock. Understood. That's within my authority."

Staying in voice

  • Give the character one habit, like a catchphrase, in the Personality and First message. In Personality and Scenario, write the name (or {{char}}) instead of he or she, so the AI knows who is meant: "Kaito never admits to caring. When embarrassed, Kaito says 'Hmph'."
  • Show the voice with a few short Example dialogues. Replies over 400 characters get flagged. See example dialogues.
  • Give yourself a persona, like "the new kid at the dojo", so the character knows who you are.
  • If the character drifts, Regenerate, Edit the message, or use Rewind to here from the message menu.

A whole team works as a group chat (Privee+) of 2 to 6 published characters, added in the order you want them to speak: see create a group chat.